Character artist graduate hoping to get into the games industry. Been studying game development since 2017 and started specialising in characters in 2020. Really love doing it and I'm always eager to learn new tricks and techniques to improve my artistic skills, along with industry workflows and technical knowledge.
Completely open to mastering stylised characters, but my current focus is on making real-time characters.
During my time I played and bug tested their daily builds of F1 2019 for audio issues and updated a checklist of issues. I used Wwise and JIRA, helped record some sound effects, and attended daily scrum meetings with the audio team.
Contributions lead to having my name in the game credits.